
Two indie games. One bundle.
The Omega Strain and The B.L.O.O.M Initiative join forces on Steam: two different drone missions, one shared taste for arcade experiments.
MEET THE NEW ALLIANCE →
JATECH GAME DEVELOPMENT PRESENTS

A Retro Future That Never Existed.
JATECH GAME DEVELOPMENT
Jatech Game Development is the game development division of Jatech Holding, based in Akershus, Norway. We make games with a simple philosophy: gameplay comes first.
We grew up with games that didn't need enormous worlds, endless upgrade trees or the latest graphics card to keep us playing. They had great mechanics, immediate controls and that slightly fuzzy retro feeling.
We build on that spirit with more polygons, smoother movement, bigger worlds and modern effects — while keeping the simplicity and character that made those games fun in the first place.
There are millions of perfectly good laptops sitting in cupboards because they're no longer considered gaming machines. We rather like the idea of giving some of them a reason to come back out.

OUR FIRST GAME

A fast, feel-good arcade game built around exploration, combat, high scores and the joy of flying through a colourful low-poly world.
Eight worlds, dynamic weather, drones, bombers, Motherships and an endless Simulation Mode — all running on our own RetroMesh engine.
COUNTRY CHAMPIONSHIP · NORWAY
Register your CallSign, climb the live leaderboard and compete for one of three unique 3D-printed figures — plus complimentary access to future Jatech Games digital releases for life.
Norwegian score period: 14 November 2026–1 January 2027. Until three Norwegian pilots qualify, the international high scores hold the screen.

LATEST NEWS

The Omega Strain and The B.L.O.O.M Initiative join forces on Steam: two different drone missions, one shared taste for arcade experiments.
MEET THE NEW ALLIANCE →
Whale Development Studios shared The Omega Strain. We return the favour with its wonderfully undiplomatic cartoon-noir FPS, Iron Curtain Call.
JOIN THE WAR EFFORT →THE ENGINE BEHIND OMEGA

“Curiosity got me started.
Stubbornness kept me going.”
RetroMesh didn't start because the world needed another 3D engine. It started because Jarle wanted to see how far he could take one built from scratch in C#/.NET.
Triangles became projection, shading, textures, lighting, physics, particles, weather and AI. At some point the experiment stopped being an experiment. It had become an engine — and then it needed a game.
RetroMesh is open source under the MIT licence. You can explore the code, modify it and use it as the foundation for your own projects. The open Game Template provides a small working application with a scene, movable object, render loop and projection setup, so you do not have to begin with an empty window.

IN DEVELOPMENT
What if Sierra had today’s hardware?
The Divide is our take on the classic Sierra-style adventure game — built around exploration, characters, puzzles and story, but without the hardware limitations of the era that inspired it.
Like The Omega Strain, it follows the Jatech philosophy of old-school gameplay with beefed-up retro graphics.
We’re not trying to recreate an old game. We’re trying to imagine the game Sierra might have made if they had today’s hardware.
Currently in development. More to come.

OUR STORY
Jarle starts programming on a VIC-20. Atari ST, 68000 assembly and the demoscene follow a few years later.
A career as developer, architect, CTO, founder and technology consultant follows. The game-development dream never quite disappears.
With older kids and evenings containing spare time again, an old ambition returns: build a 3D engine from scratch — and a game with it.
RetroMesh becomes The Omega Strain, is presented at NDC Oslo, and Jatech Game Development finally brings that old dream to Steam.
CONTACT
Developer · Jatech Game Development
Akershus, Norway
Press, creators, RetroMesh, The Omega Strain, The Divide — or just want to talk old-school games?