Thirty-four years is apparently a perfectly reasonable review cycle.
Learning Lorraine has published a lovely video called Atari ST vs Amiga: how I lost the war. It is worth watching from the beginning, especially if you remember when choosing a computer also meant choosing a side, defending its sound chip and pretending the other machine had no redeeming qualities whatsoever.
Then, at 14:05, the video reaches one of the demos I made back in 1992—and gives it a genuinely wonderful review. Seeing work from that period appear again is funny, slightly surreal and enormously gratifying.
The demoscene is an important part of the Jatech story. It was where programming stopped being only about making a computer obey and became about making it perform. Limited memory, limited processing power and fixed hardware were not excuses; they were the shape of the challenge. You learned to care about timing, visual identity, technical tricks and the peculiar joy of putting something impossible-looking on a screen.
That thread runs directly into RetroMesh and The Omega Strain. The machines are faster and the triangles are more numerous, but the instinct is much the same: understand the system, build the difficult parts and see how far the hardware—and your own patience—can be pushed.
Start at 14:05 for Jarle's demo. Or watch the entire video, which is much more sporting than either side of the old computer war would have admitted at the time.
The old demo spirit is still here. RetroMesh is open source under the MIT licence, and The Omega Strain launches November 2.
